Town: Æ̈rd-ámf Rudnoplu

Æ̈rd-ámf Rudnoplu

Æ̈rd-ámf Rudnoplu
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceGæ̈pávoftok Region
RegionWi̽fto-kimblok Fields
Founded1170
Community LeaderHigh Chief Murgurn vyim Yuvnofilf
Area5 km2 (2 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation612 m (2007 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population1259
Population Density251 people per km2 (629 people per mi2)
Town AuraCharm
Naming
Native nameÆ̈rd-ámf Rudnoplu
Pronunciation/æ̝rd/ /ə˞mf/
Direct Translation[holy; sacred] [rose]
Translation[Not Yet Translated]

Æ̈rd-ámf Rudnoplu (/æ̝rd/ /ə˞mf/ [holy; sacred] [rose]) is a temperate Town located in the Gæ̈pávoftok Region of the Confederation of Goblin Tribes.

The name Æ̈rd-ámf Rudnoplu is derived from the Gnollish language, as Æ̈rd-ámf Rudnoplu was founded by Ahr vyim Rolɑrtɑirdirn, who was culturaly Gnollish.

Climate

Æ̈rd-ámf Rudnoplu has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cold 4°C (39°F) and its average temperature during the winter being a cool 13°C (55°F). Æ̈rd-ámf Rudnoplu receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Æ̈rd-ámf Rudnoplu covers an area of nearly 5 km2 (2 mi2), and an average elevation of 612 m (2007 ft) above sea level.

Overview

Æ̈rd-ámf Rudnoplu was founded durring the late 13th century in spring of the year 1170, by Ahr vyim Rolɑrtɑirdirn. The establishment of Æ̈rd-ámf Rudnoplu suffered from many setbacks, delays, and obsticles, most notably a group of Æ̈rd-ámf Rudnoplu which required millitary assistance exterminate before the community could finish being built.

Æ̈rd-ámf Rudnoplu was built using the conventions of Gnollish durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Æ̈rd-ámf Rudnoplu is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Æ̈rd-ámf Rudnoplu is buildings folow an organic layout of spacious cobblestone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Æ̈rd-ámf Rudnoplu's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Something in your gut tells you that you may be unwelcome in Æ̈rd-ámf Rudnoplu. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Æ̈rd-ámf Rudnoplu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Æ̈rd-ámf Rudnoplu.

Æ̈rd-ámf Rudnoplu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Æ̈rd-ámf Rudnoplu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Æ̈rd-ámf Rudnoplu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Æ̈rd-ámf Rudnoplu's public wards, blessings, and other arcane systems.

Æ̈rd-ámf Rudnoplu possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Æ̈rd-ámf Rudnoplu's grid is powered by mana accumulators.

Æ̈rd-ámf Rudnoplu's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Æ̈rd-ámf Rudnoplu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Æ̈rd-ámf Rudnoplu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Æ̈rd-ámf Rudnoplu's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Æ̈rd-ámf Rudnoplu yeast remains dormant.

The Gravebound near Æ̈rd-ámf Rudnoplu are known to be quite timid.

Æ̈rd-ámf Rudnoplu's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Elven High Magic energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5061 m2
    • Cattle and Similar Creatures: 314
    • Poultry: 3777
    • Swine: 251
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 125

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

381 of Æ̈rd-ámf Rudnoplu's population work within a Foundational Occupation.

790 of Æ̈rd-ámf Rudnoplu's population do not work in a formal occupation, but do contribute to the local economy. 88 (7%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Æ̈rd-ámf Rudnoplu makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Æ̈rd-ámf Rudnoplu's local festivals commemorates this miracle.

History